Publications

(2021). Immersive Virtual Reality Training: Three Cases from the Danish Industry. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

Project

(2018). Tangible User Interface for Sanitation Education in Rural India: Design and Preliminary Observations. 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT).

Project

(2018). Role of ICT in Enhancing Scale, Quality, and Reach of TVET in India. Handbook of Vocational Education and Training: Developments in the Changing World of Work.

(2017). Serious game on recognizing categories of waste, to support a zero waste recycling program. 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH).

Project

(2016). Of elephants and nested loops: How to introduce computing to youth in rural india. Proceedings of the The 15th International Conference on Interaction Design and Children.

Project

(2016). Haptics enhanced multi-tool virtual interfaces for training carpentry skills. 2016 International Conference on Robotics and Automation for Humanitarian Applications (RAHA).

Project

(2014). Haptic simulations for training plumbing skills. 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings.

Project

(2014). Do it yourself educational kits for vocational education and training. Proceedings of the 2014 International Conference on Interdisciplinary Advances in Applied Computing.

(2013). A physiotherapy toolkit using video games and motion tracking technologies. 2013 IEEE Global Humanitarian Technology Conference: South Asia Satellite (GHTC-SAS).

(2010). Vocational education technology: rural India. Proceedings of the 1st Amrita ACM-W Celebration on Women in Computing in India.