Fine Motor Skill Training in VR

As part of my PhD dissertation, I explored the use of immersive virtual reality (VR) for fine motor skills training by creating a test bed based on the buzz-wire game. The VR training was first experimentally validated to be as effective as an identical physical training setup. This research also explored the link between the effectivness of training and arousal (stress) levels detected through skin conductance (Shimmer GSR+) and heart rate variability (Polar H10) sensors. Subsequently, the influence of haptic feedback was investigated by adding directional vibration feedback and kinesthetic feedback to the VR training setup using a customized Geomagic Touch. The final part of the project investigated the effect of adaptive training, where the difficulty of the training was adjusted based on the performance and self-confidence of the trainee.

Motor skill training with haptic feedback

Adaptive training - speed focused

Adaptive training - accuracy focused

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Unnikrishnan "Unni" Radhakrishnan
Software Engineer

#Haptics, #VR, #ImmersiveLearning, #LearningAnalytics, #TUI, #SocialRobotics

Publications

(2021). Immersive Virtual Reality Training: Three Cases from the Danish Industry. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

Project