As part of my PhD dissertation, I explored the use of immersive virtual reality (VR) for fine motor skills training by creating a test bed based on the buzz-wire game. The VR training was first experimentally validated to be as effective as an identical physical training setup. This research also explored the link between the effectivness of training and arousal (stress) levels detected through skin conductance (Shimmer GSR+) and heart rate variability (Polar H10) sensors. Subsequently, the influence of haptic feedback was investigated by adding directional vibration feedback and kinesthetic feedback to the VR training setup using a customized Geomagic Touch. The final part of the project investigated the effect of adaptive training, where the difficulty of the training was adjusted based on the performance and self-confidence of the trainee.
Fine Motor Skill Training in VR
Publications
Haptic Feedback, Performance and Arousal: A Comparison Study in an Immersive VR Motor Skill Training Task.
IEEE Transactions on Haptics.
(2023).
Investigating the effectiveness of immersive VR skill training and its link to physiological arousal.
Virtual Reality (Springer).
(2023).
A systematic review of immersive virtual reality for industrial skills training.
Behaviour & Information Technology.
(2021).
Immersive Virtual Reality Training: Three Cases from the Danish Industry.
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2021).
Investigating motor skill training and user arousal levels in VR: Pilot Study and Observations.
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2021).